You all know them, the basic waveforms that you can find in almost every modern software and hardware synth. These waveforms have been around for decades and are known for some very famous and sometimes a little less famous leads and basslines. But have you ever just sit and listened to some popular tracks to see if you can hear what waveform it is? Well up until today I did NOT, so I decided it would be cool to share with you my experiment in dissecting tracks down to the basic waveforms.
For the sake of this article I will go over the four most used waveforms around which are: sine, triangle, square and saw. I will try to list both old and new tracks and I will include a embedded Youtube video to show you the sound that I mean. I found this to be more difficult than I expected it to be, but nonetheless it did made me pay more attention to sound design related things such as "which waveform might have been used for this lead?" or "what waveform was the core element of that bass patch?". Let's get going...
Let's say you have been producing music for a couple of months up to a couple of years now and you think your music is becoming better and better, now what do you do? Do you keep on going like this and hope a label will connect you about your music? Well that might work for some, but the majority of the producers will never be seen without some proper marketing. So you need to get your music out there to as much people as possible and you want your music to be sold right? Then you need to have your music released on a record label and guess what, this article tells you the five most important things to remember when sending your demos to a record label.
The most obvious rule that I want to point out first is that your music should be of an high enough production value and it should be able to compete with the music of other artists that sell their music through Beatport or other digital stores. If your music is not on par with the music of those artists there will be a smaller chance of a label wanting to release your music, so keep remembering that a good quality production is the first and most important part of getting signed. There are countless other things to consider as well, like how do you present yourself and how can you differentiate yourself from all the others? Let's get down to business...
In the first season of tutorials about Electro House I had one video which was a long production session in which you can simply see my workflow. I decided that it would be interesting to do another one or two of these sessions in the current Glitchhop tutorial season.
In this session I won't talk to much, instead I will dive into the project and get the best out of it. Turning of my microphone helps me to focus more on the track without having to think about what to say, since I sometimes think that I get distracted a bit when I'm constantly talking and explaining stuff. Have fun watching!
So you want to start making (electronic) music, but you have no clue where to start in terms of software and hardware. In this article I'll describe to you all the different things you might need to consider when you want to start making music. Which tools will come in handy and which tools you won't need as a beginning music producer?
Since there are so many different software kits, third party plugins and hardware gear it might all sound a little daunting to first time music producers, but at the end of this article you'll have a much better view of all the things you need to basically start making music and get the best out of your skill. I'll go through all the different things you might need and why I think you should get it as soon as possible. Note though, that if you are just starting out and you don't know if aspiring a career in music is the right thing for you, then don't start buying all the gear listed below immediately. Instead start by investigating first and finding out if music production is really something you want to learn. This will save you from losing both valuable time and also a lot of money, you don't want to spend hundreds of Dollars and then find out that music isn't the right thing for you.
For help with a project, email at contact[at]artfx-studios.com for more information about the possibilities. We offer our skills in music production, sound design and graphic design for reasonable prices.